Skyrim Special Edition

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Dami

Uploaded by

DamiLovesSunflowers

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About this mod

Because It is not high quality if it doesn't have the amount of polys it deserves.

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Because It is not high quality if it doesn't have the amount of polys it deserves.



Ever felt that even though COTR is described to have high poly meshes, it falls behind mods such
as High Poly Head? Well, you're not alone! I've always felt like COTR just needed a bit more of
love to be appreciated, I honestly see a lot of potential in it!

Searching far and wide through the internet didn't work at all for me, no mods, little information
and old photos from high poly COTR projects that never came to light. It was devastating
to find little to no information about it.

And I'm quite sure you might be thinking about COTR's mod page already stating that
it has high poly meshes, however, they are not as high poly as KouLeifoh's High
Poly Head, and that is quite a sad thing to hear! Such a great mod like
COTR needed more polys!

And so I decided to take the initiative here on the Nexus! Though I honestly had very little
knowledge about meshes before completing this project, with the right tools and
guidance it was easy to learn about them! :)

Enjoy!



Not just high poly meshes, but also smoothed high poly meshes! Which basically means no
more sharp edges! Even the ears got better!

Is up to you whether you like how the ears in this mod look like, and even if you don't,
this mod let's you customize them better to your liking through the racemenu
sculpting tab! This is the result of more high poly meshes :)

The only types of meshes that this mod covers are the heads, masks, brows, beards and mouths!
Note the fact that any mods that uses these types of meshes need patches for this mod.
I didn't really felt like the other types of meshes (eyes, eyelashes, female body
parts and hair) needed high poly meshes, some of them are either not
taken in count or their "low" amount of polys is not really that
noticeable, so I just let those be.

This works as a replacer for the original COTR meshes! You might be used to the fact that
High Poly Head uses its head meshes as new head parts for racemenu, but I believe
it was made that way to prevent any complications from happening with
the vanilla head meshes, because every npc uses those meshes by
default.

However, it is a different case with COTR, for it is a whole new race rather than a head part,
meaning that there are no other npcs other than the player character using those
head meshes, even COTR npc replacers need to copy the head meshes
from the COTR meshes folder for them to work correctly!

Although this mod doesn't contain an esp it may still need to be marked as a requirement,
any sculpting that you may have done to the head part of an old COTR racemenu
preset will become "obsolete" due to the increment in polys, and therefore,
you will have issues.

An example those issues you might encounter are of that if you deflated parts of the head mesh
there could be holes in it once you install my mod, and spikes on it if you inflated parts of it.
Depending on your situation I'd recommend you to use the smooth brush in racemenu,
if the sculpt deformation is severe (heavy sculpting), you may have to redo the
whole sculpting process with my high poly meshes this time.

If you use COTR - Eye fixes then let my mod overwrite it, I had already made a patch for it but
there was no difference whether it was enabled or disabled, so again, let my mod
overwrite it.

About Rhalia.

Spoiler:  
Show



Q: The high poly meshes are not showing up!
A: Please make sure this mod overwrites COTR, patches may also need to overwrite COTR,
this mod and / or the mod they're patching if it requires them to do so.

Q: This is unnecessary, just take it down.
A: Nah, there are people like me who believe COTR always needed more polys,
and tbh, who doesn't like an smooth head mesh? Also please keep that 
to yourself and ignore this mod if it annoys you that much :)

Q: Patches?
A: For now the only patches I can make are for mods like Even More Brows thanks to its permissions,
patches for mods such as SV Beards for COTR or BnP - Teeth Overhaul will need to wait
until I get permission to upload them. It should be easy for me to make patches
for various COTR related mods that use the meshes mentioned earlier
here on the Nexus, there isn't really that many of them
after all.



COTR

Blender

PyNifly