Baldur's Gate 3

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Created by

Loz

Uploaded by

OhhLoz

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About this mod

Implements a version of the Astral Self monk. A standalone version of "Way of the Astral Warrior" from Alternate Monk.

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Permissions and credits
Donations
Overview
This is Laserllamas version of the Astral Self as Implemented in my mod Alternate Monk.
I've removed all references to the other parts of Alternate Monk so it will work with the vanilla monk and subsequently other subclasses.

Way of the Astral Self
Focusing almost completely on the development of the spirit, disciples of this Tradition learn to manifest their inner selves into the world through Ki. With great dedication and practice these esoteric warriors learn to manifest their Astral Self, a luminescent projection of their Ki that covers them in armor
  • Level 3: Gain Astral Self Ability (Deal damage in an area around you on activation, Replace Strength/Dexterity attack and damage rolls with Wisdom, further reach for unarmed strikes, use Wisdom in place of Strength for Saving throws and Skill Checks)
  • Level 6: Astral Visage (Gain Thaumaturgy cantrip, bonus to Insight checks equal to 1 roll of Martial Arts die, When astral self is active you gain blindsight for mundane and magical darkness)
  • Level 10: Mystical Defense (Can extend the use of your deflect missiles to fire, acid, cold, force, thunder or lightning damage. Once per turn when your astral self is active you can deal an additional roll of your martial arts die of force damage)

Installation
Requires:
I recommend installing using BG3MM
There is a patch available to lower Astral Self Ki Cost to 1

Compatibility
Uses Compatibility Framework to work with other Monk Subclass mods also using Compatibility Framework
Any mods that change Tavern Brawler won't work with the Astral Self Wisdom Attack or Damage roll replacement

Deviations from the Homebrew:
  • Astral Visage doesn't give a roll bonus to Intimidation as Thaumaturgy grants Advantage instead
  • Mystical Defense deals force damage regardless of the incoming damage
  • Mystical Defense now uses Wisdom Modifier instead of Dexterity Modifier
  • Astral Self activation damage won't affect allies within the range

Known Bugs
  • Tavern brawler causes the extra damage done to be bludgeoning (Unavoidable - hardcoded by Larian)

Future Plans:
  • Better visual effects

Acknowledgements:
  • ThisAsh - For Spanish Translations