Baldur's Gate 3

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The Count of Real Numbers

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ABZB

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About this mod

Is your spellcasting damage output anemic? Did you install a difficulty-enhancing mod only to find your martials outpacing your fancy spellwork?

The solution is here!

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Spell Foci
You can spend your reaction to channel a targeting offensive spell through a Spell Focus weapon. When you do so, you does additional damage as if you had also made a melee attack on said target with that weapon.

If you are dual-wielding and only one of your weapons is a Spell Focus, only that weapon will have this applied. If both are Spell Foci, then you will channel your spell through both, gaining the benefits of a full dual-wielding strike.

If you also have Highmost Feats installed, you can take the Spell Focus Mastery feat to allow you to use any weapon as a Spell Focus, so long as you have War Magic or War Caster.

For example, if you have a strength of 10 and cast Firebolt on a goblin while wielding a Quarterstaff with a, you will do the 1d10 Fire damage, then you can spend your reaction to inflict a further 1d8 + Strength Modifier Bludgeoning damage. On the other hand, if you are wielding two Quarterstaffs, you would do 2d6 (1d6 + 1d6) instead.


Important Notes
  1. This mod modifies existing stock weapons, and some mod weapons. Please place it after any mod that replaces or changes stock weapons (none of the weapons I modified use the fields I used to make this work, and no mod I've seen so far uses them either, and I wrote the mod to only add those two fields with the required passives to existing weapons, so it should be fine to load after everything else).
  2. I strongly recommend that you do not have the reaction go off automatically - it will hit any allies caught in the AOE of any of your damaging spells if you do not specifically exclude them when the prompt comes up.
  3. Yes, this has nothing to do with the way spell foci work in any edition of D&D.
  4. This will MASSIVELY increase the damage output of spellcasters. I do not recommend you use this mod unless you either want a very easy campaign or have installed mods that do things like buff enemy HP.
  5. If you install the optional "make all weapons spell foci" file, please keep in mind that every enemy spellcaster will be able to use this as well.
  6. If you are a modder, and want to make a weapon from your mod compatible with this one (i.e. make it a spell focus), just add these two lines to the weapon entry block:
data "PassivesMainHand" "Spell_Focus_Weapon_Main_Hand"
data "PassivesOffHand" "Spell_Focus_Weapon_Off_Hand;Spell_Focus_Weapon_Dual"
List of Spell Foci
Stock
  • All Pact Weapons
  • Bigboy's Chew Toy
  • Blood of Lathander
  • Cacophony
  • Caitiff Staff
  • Club of Hill Giant Strength
  • Corellon's Grace
  • Creation's Echo
  • Despair of Athkatla
  • Devotee's Mace
  • Everburn Blade
  • Gold Wyrmling Staff
  • Handmaiden's Mace
  • Harper Sacredstriker
  • Hollow's Staff
  • Incandescent Staff
  • Ironwood Club
  • Light of Creation
  • Markoheshkir
  • Melf's First Staff
  • Moonlantern
  • Mourning Frost
  • Nature's Snare
  • Pale Oak
  • Phalar Aluve
  • Quarterstaff
  • Quarterstaff +1
  • Quarterstaff +2
  • Rain Dancer
  • Ritual Dagger of Shar
  • Ritual Staff
  • Selûne's Spear of Night
  • Shadow Lantern
  • Shar's Spear of Evening
  • Sorrow
  • Staff of Accretion
  • Staff of Arcane Blessing
  • Staff of Cherished Necromancy
  • Staff of Interruption
  • Staff of Spellpower
  • Staff of the Emperor
  • Staff of the Ram
  • Sussur Dagger
  • Sussur Greatsword
  • Sussur Sickle
  • The Spellsparkler
  • Twisted Oak Crook
  • Wavemother's Sickle
  • Woe