Baldur's Gate 3

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Kyrosa

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Kyrosa1

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About this mod

A work-in-progress mod to add Destiny 2 exotics into Baldur's Gate 3

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A work-in-progress mod to add Destiny 2 exotics into Baldur's Gate 3. At the moment, there are only a handful of exotic armors implemented using assets available within BG3. I tried my best to make the exotics as close to Destiny 2 as I reasonably could. As a result, they'll be a bit all over the place in terms of balance and implementation.

The goal for now is to recreate as many exotic armors as possible within BG3. Eventually, I'll add in the ability to only equip one exotic at a time. For now, enjoy the chaos!

Here are the exotics currently available in this mod, along with a short description:

  • ACD/0 Feedback Fence: Dealing melee damage grants 1 stack of Fury Conductors, up to a maximum of 6 stacks. Each stack reduces incoming Bludgeoning, Slashing and Piercing damage by your Proficiency Bonus. This effect stacks. Upon taking damage from an enemy or non-zero damage from an ally, your stacks are consumed, dealing lightning damage per each stack consumed
  • Assassin's Cowl: Getting a melee kill restores hit points and grants invisibility. Critical melee kills improve this effect
  • Astrocyte Verse: Unlock Volatile Blink. Teleport to the target location, leaving an explosion of energy behind you. Enemies caught in the explosion take 1d6 damage and become Volatile (On next hit, explodes dealing 1d4 damage in a small area)
  • Cuirass of the Falling Star: Unlocks Thundercrash. Hurtle through the air like a missile and crash into targets, inflicting meteoric damage and leaving an electrified surface at the point of impact
  • Dunemarchers: Moving 5m grants Linear Actuators, unlocking Electric Discharge. Channel your static charge through your weapon to deliver a chain of lightning to enemies, possibly applying Shocked. Chains may hit the same target multiple times
  • Felwinter's Helm: Weapon final blows create a burst of energy that makes nearby enemies Vulnerable to Bludgeoning, Piercing and Slashing damage until the start of their next turn. Critical weapon final blows extend the duration to 2 turns and also make targets Vulnerable to Fire, Cold and Lightning damage
  • Gemini Jester: Dodging an attack causes the attacker to become Blinded until the start of their next turn
  • Helm of Saint-14: Unlocks Ward of Dawn. Drops a protective bubble on the ground at your location. Allies gain Armor of Light (Resistance) and Blessing of Light (Temp HP and bonus Radiant weapon damage), while enemies become Blinded
  • Liar's Handshake: Dealing or taking melee damage grants Cross Counter (Your next melee attack is an automatic critical hit and heals you for 1d6 hit points)
  • Omnioculous: Unlocks Smoke Bomb. Throw a smoke bomb that grants allies Beyond The Veil (Invisibility + Resistance)
  • ST0MP-EE5: Doubles movement and jump distance. Ignores fall damage
  • Sunbracers: On a melee kill, grants a free cast of Fire Bolt
  • Synthoceps: Increases melee damage by 1d4 + Str/Dex (whichever is higher) if there are at least 3 enemies within 8m of you
  • Wormhusk Crown: Dodging an attack restores a small amount of hit points

These exotics can be found in the following treasure tables:
  • TUT_Chest_Potions
  • DEN_Weaponsmith_Trade
  • CRE_GithQuartermistress_Trade
  • MOO_BugBearvendor_Trade
  • WYR_Danthelon_Trader

Visit this YouTube playlist for a quick showcase of each exotic.
Note that this playlist might quickly become outdated as I push out updates. At the very least, it'll give you a general idea of how some of the exotics behave in-game.

Big shout-out to the BG3 modding community for making modding much easier with these tools:

BG3 Modder's Multitool - developed by ShinyHobo
BG3 Mod Manager - developed by LaughingLeader
LSLib - developed by Norbyte

Another shout-out to the following mod, which this relies on:

Baldur's Gate 3 Mod Fixer - credited to Norbyte

Lastly, a monumental thank you to Bungie for creating Destiny 2. Without them, this mod would simply not exist. All of the equipment in this mod is heavily inspired by items existing within Destiny 2. All credit should go to Bungie for the ideas and concepts behind these items--I'm just a person who thought "I would love to Thundercrash a Mindflayer" and ran with the idea.