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File credits
Thanks to Celes for letting me move the Dunamancy spells to my mod.
Magie Gravitationnelle - Sous classe Magicien - Traduction FR
Changelogs
Version 2.6
Fixed Compatibility Framework support.
Version 2.5
Violent Attraction: Attack now works against enemies as well.
Version 2.4
Fixed the built-in support for Compatibility Framework.
Version 2.3
Changed decimals to integers in each Push/Pull spell since the game rounds them down otherwise.
Changed the wording of the Wielder of Dunamis passive.
Made Gravity Well a passive that you can toggle (by popular demand), and now ACTUALLY only works for spell attacks and spells that force saving throws (big thank you to Celes).
Cleaned up the spell list to make it behave better.
Refined a few hotbar icons.
Version 2.1
Added Dunamancy Wizard requirement for all Dunamancy spells.
Improved the visuals of Gravity Sinkhole.
Gravity Well should now work properly when a spell actually makes an attack roll or forces a target to make a saving throw, not for spells that simply apply buffs.
The Pulse Wave icon is now visible in its tooltip.
Version 2.0
Changed the spell effects of most spells to make them more Graviturgy-y.
Added the Dunamancy spells that were once part of 5e Spells to avoid having to rely on other mods, with Celes permission. All the credit goes to him for each of these spells!
Version 1.1
Fixed Event Horizon damage on save.
Removed spell tag from Violent Attraction: Fall Damage since it's actually not supposed to trigger Gravity Well.
The Graviturgy Magic wizard: a master of a spellcasting tradition shrouded in mystery and immense power.
For this mod I've worked together with Celes to make a number of spells unique spells only available for this class, based on the Xhorhasian school of Dunamancy from 5e. Thus far, the spells Sapping Sting, Gift of Alacrity, Magnify Gravity, Fortune's Favor, Pulse Wave, Gravity Sinkhole and Temporal Shunt are included. These were previously included in 5e Spells, but are now part of this mod instead.
CLASS FEATURES
NOTES
Works like in 5e. Note that it works on objects as well as creatures, so you can reduce the weight of heavy objects to make them easier to pick up (or reduce the weight of enemies to easily throw them away).
NOTES
The 5e version basically allows you to teleport a creature within 1.5m of its original location. Apparently it's extremely difficult/impossible to allow this in the game right now, so for now this activates when you hit or affect a target with a spell and allows you to either push or pull the target 1.5m away from or towards you respectively. An interrupt will pop up allowing you to select which one you want to use.
NOTES
The Attack version of this spell pretty much works like in 5e. However, there doesn't seem to be anything in-game that checks whether a creature is or has taken fall damage, so I implemented a spell that costs a reaction point that you can use to increase the fall damage of a creature for a round. You can use this in conjuction with a knockback to make a falling creature take increased (specifically 80% more) fall damage. I found that based on the average falling heights in BG3 and the amount of extra fall damage the 5e version grants, 80% more should be more than fair. Note that the special resource for Violent Attraction is shared between both the Attack and the Fall Damage versions.
NOTES
*Requires a mod that allows levelling past level 12.* Works like in 5e. Due to annoying restrictions in the game files, I had to add a special resource for the Once Per Long Rest version so that it only is available once per long rest. You will also unlock a new version for each spell slot above level 3 on each corresponding level (spells level 4, 5, 6 and 7 are unlocked immediately since you get this spell at level 14), but keep in mind that casting it using a higher level spell slot won't increase its damage.
Thus far, the spellsabove are included. I created the icons but the spells themselves were created entirely by Celes. They will become available when you reach the level which unlocks the corresponding spell's spell slot. There are currently no scrolls available for these spells, and only Dunamancy Wizards (i.e., Chronurgy and Graviturgy Wizards) are able to cast them.
POTENTIAL ISSUES/DISCLAIMERS
Increasing a target's weight with Adjust Density: Increase will sometimes not change the weight if it's already very light. This is because the spell technically lowers the object's or character's weight category by 1. I assume that if it's already 1, it can't get any lower and will simply stay the same.
Sapping Sting will not be available until level 4 when you get to choose another cantrip. This means you can't choose it when you pick cantrips at level 1.
The Dunamancy spells will only be available for Graviturgy and Chronurgy Wizards, and not for the standard Wizard subclasses. Since this is the way it's intended to be, I won't be adding them to other subclasses.
1. Start BG3 Mod Manager and press the "Open Mods Folder" button on the top bar, or press Windows + R and type %userprofile%\AppData\Local\Larian Studios\Baldur's Gate 3\Mods\. 2. Open "GraviturgyMagic.zip" and place "GraviturgyMagic.pak" in the Mods folder. 3. Refresh the mod list in BG3 Mod Manager by pressing F5, and move the mod from inactive mods to active mods in the mod manager window. If you encounter any issues, try placing it further down in the load order. Make sure you use the "Public" profile. 4. Click "Save Load Order to File" in the top bar and launch the game.