Starfield

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AllensProject

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AllensProject

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About this mod

This is a simple mod that makes it so that each structural component in the game adds an amount of hull strength equal to its mass. There is also a version of this mod where portholes do not add hull strength, so choose whatever version you prefer.

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This is a simple mod that makes it so that each structural component in the game adds an amount of hull strength equal to its mass. By default, they don't add any hull, which makes them inferior to gluing your ship together with nothing but habs, etc. and that doesn't encourage stylish designs. I like stylish designs so I created this mod. There is also a version of this mod where portholes do not add structure, as it may seem odd to some users that a window would make things stronger. You only need one of the files, depending on your preference - don't install them both, as that is not necessary (besides, the files have the same name, so you can't really install both at the same time).

This mod was made with xEdit, which is a community favorite tool for modding Bethesda games. It is our best option for creating plugins until the official creation kit is released. Note that plugins aren't yet officially supported for Starfield, so you take additional risk in modding your game at this early point in time. It is recommended that you make a save before installing any mods in case you need to revert to that save. Official updates may break mod compatabilty at any time, and could potentially break your save as well. This mod is rather simple; it only overrides some records, it does not add any new records. This may make it less risky than some of the more complicated mods, but all mods carry some risk - especially at this early stage in Starfield modding.

For this mod to work, you need to enable .esm plugins. The community seems to favor using Plugins.txt Enabler by nukem, found here:
https://www.nexusmods.com/starfield/mods/4157
This is considered less risky than using the sTestFile method, but it is still rather experimental. Please read the details on that mod page to learn more about installing plugins. Note that you will also need to install Starfield Script Extender for Steam editions of Starfield, or an ASI Loader for GamePass editions of Starfield - the description page for the Plugins.txt Enabler has all the information you need as well as the links to the other required files, so I am not going to include that information here.

Note that this mod is an .esm as opposed to an .esl or .esp due to the way that Starfield loads plugins. xEdit only supports creating .esm plugins at this time, and while this may limit the number of installed mods, they are doing this to help prevent issues with load orders breaking... though plugins aren't officially supported, so issues could still arise. Mod at your own risk.

If you aren't ready to deal with issues such as saves that might break when the game is updated, best to stick to modding older Bethesda games for now, as they at least officially support modding and thus mods are less likely to break with updates. I made a pretty cool new lands mod for Skyrim with an Orc vs. Thalmor questline that can help keep you entertained as we wait for official mod support for Starfield. The Skyrim SE version is here: https://www.nexusmods.com/skyrimspecialedition/mods/99557 and the Oldrim version is here: https://www.nexusmods.com/skyrim/mods/116382 so go ahead and check those out if you enjoy Skyrim.

Special Thanks:

Thanks to Bethesda and all of the IP holders for supporting the modding community... yes, it's true that mods aren't officially supported as of this release, but releasing tools takes time and when the official tools out we will see even more exciting mods.

Many thanks to ElminsterAU and the xEdit team. xEdit is a great tool, which I have used for modding Skyrim, and as of now it is the only tool that can create plugins for Starfield.

Also, thank you to nukem for creating Plugins.txt Enabler, and thanks to the Starfield Script Extender Team and the ASI Loader team - this mod is easier to install and less likely to break things thanks to their hard work.

If you want to support future mods made by myself, please consider looking at my Skyrim mods, which I provided links for earlier in this description. This is a very small mod and I don't particularly want to ask for any donations for such a small mod, but the xEdit team could use your support, as they are a great help to mod authors across Bethesda games. I don't think xEdit has been uploaded to the Nexus yet, so you will have to find the xEdit web pages with a search engine because Nexus Mods frowns upon offsite links.