File information
Created by
d3ad connectionUploaded by
d3adconnectionVirus scan
About this mod
Reflow is a fast-paced and comprehensively enhanced version of Halo 4, featuring cleaner visuals, improved combat, and numerous quality-of-life improvements.
- Requirements
- Permissions and credits
If you find the weapons too large on-screen, remember you can modify the weapon offsets in the Gameplay tab under Settings!
You can also find the Campaign on Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2953301754
You can also download the Spartan Ops package from Google Drive: https://drive.google.com/file/d/16NWffgVd5fIPSIJxVIoI7g4QTP7NayUY
The full set of Spartan Ops missions is available to play with Reflow!
Change list:
Please note this list is not comprehensive due to the age of this mod and there are even more changes not listed here.
Graphics/presentation changes
- Bloom, contrast and exposure have been adjusted to prevent distracting adjustments during gameplay, but still provide a visually appealing image
- Lens flare effects are reconfigured, with the most annoying and distracting effects removed
- Godrays (rays of light) are reduced in most scenes
- Fog tint and density is adjusted in a few areas
- Many visual effects, objects and light sources now render farther than before, making scenes feel more dense and also fixing some visual bugs
- Some buggy visual effects are now hidden or fixed
- Many light sources now cast shadows and are configured to enhance detail in scenes
- Awful screen obscuring effects, such as during the Ghost escape sequence on Forerunner, are removed
- Screen flashes from Promethean deaths are greatly reduced
- Chapter titles have a better font
- Cutscene vignettes (darkened corners) are removed
- Effects from projectile impacts are larger and more visible
- All characters produce more blood overall when shot
- Many objects are recolored and/or adjusted to look neater
- Level scripts have been modified to help reduce the amount of auto-despawning AI and weapons
- A few audio bugs are fixed
Enemy/AI changes
- All enemy shield strength and health is reconfigured to account for rebalanced damage and reduce "bullet-sponginess"
- For Spartan Ops, health and damage is scaled to help accommodate solo play
- Enemies are more likely to ragdoll, especially from headshots
- Enemy snipers cause less damage and should be less annoying on higher difficulties
- Elites & Knights have modified AI to be more aggressive, responsive and evasive
- Covenant enemies are completely recolored to promote visibility and allow easy distinguishing of rank
- Elites treat Storm Rifles as fully automatic weapons and utilize them for suppressive fire
- Grunts and Jackals react more to consecutive hits
- Hunters have more health and hesitate less between melee attacks
- Knights rarely teleport during combat, instead opting to leap and charge aggressively
- Knights die in a more spectacular fashion, with a satisfying pop
- Watchers immediately start attempting to resurrect Knights and turrets, and have greatly reduced health
- Crawler snipers no longer use binary rifles, instead shooting combined Lightrifle shots
- Marine and Spartan AI are stronger, stun less, are more accurate, react faster and should be more helpful in general
Weapon changes
- Halo 2 Anniversary weapon models for the Battle Rifle, Magnum, Shotgun, Carbine, Beam Rifle, Needler and Plasma Pistol.
- Bullet and plasma damage is rebalanced to work with the new enemy shield strength and health
- All human weapons, the Needler, Carbine & Scattershot carry and provide more ammo
- Taking damage causes descope when zoomed in with a weapon, like previous games
- You can carry 3 of each grenade
- Pulse grenades repeatedly pull enemies and objects towards the center of the sphere, draining shields and exploding with massive damage
- Frag and plasma grenades have longer trails, brighter illumination, and a larger explosion radius
- Sticking an enemy with a plasma grenade is more of a guaranteed kill
- All Promethean weapons inflict plasma-type damage
- All Promethean weapons always use their initial pick-up animation when switching to them
- Boltshot projectiles have more range and dissolve enemies with headshots; the charged shot is quicker to fire
- Lightrifle can dissolve enemies with a combined (zoomed-in) headshot
- Suppressor has less overall spread and fires two projectiles per shot
- Scattershot fires 9 longer-lasting projectiles per shot and can hit more distant targets
- Binary Rifle bolts dissolve dead bodies
- Plasma Pistol only uses 1% energy per shot and charges a little quicker
- Plasma Pistol charge shot uses 1.5% energy per shot and less energy while holding. It now inflicts a small amount of damage as well
- Needler can supercombine vehicles and certain objects
- Needle and Plasma Pistol projectile speeds are readjusted
- Concussion Rifle projectiles bounce and explode off surfaces, with more effective splash damage
- Storm Rifle is completely overhauled, with a different sound effect; it is now the Covenant equivalent of the AR, ideal for taking out shields and suppressing enemies
- Fuel Rod Cannon projectiles do not bounce off surfaces
- Gravity Hammer has a larger damage radius
- Magnum has less overall bloom
- Assault Rifle has slightly higher spread
- Battle Rifle has a beefier firing sound
- Shotgun has a much better range
- DMR has less overall bloom
- Saw LMG has higher spread
- Sniper Rifle has a faster firing rate
- Railgun fires immediately when charged up, reloads immediately after firing, and has a larger explosion
- Rocket Launcher tracks onto flying targets instantly and has a larger explosion
- Sticky Detonator grenades have a larger explosion
- Spartan Laser charges faster
- Mounted turrets do not generate heat
- Chaingun turrets all fire the same rate (including Warthog turret)
- You move and look around slightly quicker using turrets
Vehicle changes
- Banshees, Scorpions, Pelicans and Wraiths all have more health, intended to be balanced with the new weapon damage.
- Covenant watchtowers are taken down easier
- Adjusted gravlift on watchtowers to help prevent getting stuck
- Banshees are much easier to control and allow you to look fully up and down
- Banshee bomb takes less time to recharge and has more aim assist to help with hitting other flying vehicles
- Ghosts can turn quicker while boosting
- Ghosts now use the Halo 2 Anniversary model
- Wraith projectiles and explosions are visibly larger
- Warthog/Mammoth rockets create larger explosions
- Warthog is more stable and less easily flipped now
- Warthog Gauss cannon takes slightly less time to recharge
- The Mammoth no longer causes random damage while riding
- Scorpion moves a little faster. The main cannon takes slightly less time to recharge
- Scorpion cannon shots have a larger explosion radius and effect
- Scorpion does not cause collision damage against friendly AI
- Pelican chaingun does not heat up while firing
- Pelican laser cannon charges quicker and does twice as much damage
- Mantis shield recharges faster and is able to take more damage
- Mantis rockets are faster, cause larger explosions and take less time to charge up
- Mantis stomp has a larger damage radius
- Mantis takes less time to recover from EMP stun.
- Broadsword look speed is increased, allowing you to change direction quicker while flying.
- Broadsword strafes faster and has quicker response times while going in/out of boost.
Equipment/UX changes
- You can sprint indefinitely, starting at full speed and able to turn at wider angles
- Taking damage while sprinting does not slow you down
- You have a bit more in-air momentum control
- Shield recharge time is adjusted to begin charging sooner without charging too fast
- Melee attacks have more range and push enemies/objects further
- Weapon switch speed is different per-weapon, adjusted slightly faster or slower
- The on-screen hitmarker that appears when dealing damage is removed
- All equipment have adjusted energy drain and recharge rates
- Active Camo fully cloaks you and has no fake radar blips
- Active Camo melee attacks and grenade throws do not penalize your camo
- Hardlight shield is toggled on and off
- Hardlight shield allows sprint (with a speed penalty)
- Promethean Vision is completely overhauled with a cleaner presentation and increased range
- Autoturret projectiles cause more damage
- Thruster pack keeps you in first person while allowing you to melee & use grenades in motion
- Hologram charges quicker, moves faster, and bounces around
- All exploding barrels/coils have greatly reduced health and a larger explosion radius to make using them in combat more viable
- Forerunner barrels will dissolve bodies
- Covenant antennas explode and damage properly