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A bus terminal with pedestrian overpass
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
- 1.7MB
- 3
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It's unofficial patch allow play game on terrain size 70x70. It's 4 times bigger than terrain of original game. Patch based on 1.17.1-f4.
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
- 11KB
- 3
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Toggle district snapping 1.17.1-f4
It allows toggling of snapping to roads while painting districts. In the base game, you can never turn off snapping to roads when painting districts. This really annoyed me sometimes, especially when trying to make districts just perfect, only to have the snapping foul things up.
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helps you easily drawing parallel and stacked networks
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
- 1.9MB
- 6
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BOB the Tree and Prop Replacer 1.17.1-f4
Beautify Our Builds (BOB).ORUniversal Beauty Manager Tool To Change Ugly Props And Trees Or Bury Them (UBMTTCUPATOBT).A tool to manage trees and props
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
- 34KB
- 1
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Show each building's size in the panel.When you hover your cursor over a building, its size will be shown.
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
- 355KB
- 17
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unified ui (uui) final 1.17.1-f4
Gathers the activation buttons for other mods in a unified place. Provides a "Activation bar" (like a dock) for the registered and enabled buttons. Can optionally grab buttons in other UI elements (even if not integrated with UUI) and help detect hotkey conflicts in supported mods.
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
- 25KB
- 0
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Reddit for Chirpy (2023 REBUILD) 1.17.1-f4
This mod is under development and in ALPHA. This mod may be UNSTABLE. Please report any issues in the comments. Your feedback is valuable! Thanks!
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Realistic population 2 (1.17.1-f4)
Formerly Realistic Population Revisited
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vanilla overpass project 1.17.1-f4
DESCRIPTIONThis project can allow you to build overpass/underpass(two lane) on vanilla six-lane road.This can reduce traffic jam and also can make your city more realistic.Follow steps at uploaded video or pictures above.
- 24.6MB
- 1
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vanilla overpass project 1.17.1-f4
DESCRIPTIONThis project can allow you to build overpass/underpass(two lane) on vanilla six-lane road.This can reduce traffic jam and also can make your city more realistic.Follow steps at uploaded video or pictures above.
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
- 12KB
- 1
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Simple Clock and FPS Display 1.17.1-f4
One panel each for time and FPS. Each panel can be switched on/off and move separately.
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This mod allows to manage small notes within the game.
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
- 47KB
- 7
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Transit vehicle spawn delay 1.17.1-f4
A simple mod to add a configurable delay between transit vehicles spawning from depots, so you don't have 50 buses all rushing out at once to your new routes, clogging up the streets on the way and starting off along the route in a single big bunch.
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This mod allows to automate the rebuilding of buildings.
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
- 16KB
- 13
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Improved lane connections v2 (1.17.1-f4)
The mod changes the way in which the game connects traffic lanes on junctions, with the aim of addressing some flaws in the vanilla game algorithm and improving traffic flow.
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
- 7.3MB
- 16
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Road Builder is a revolutionary mod that allows you to create roads without dealing with the tedious asset editor!This mod automatically generates the properties, lanes, props, models, and markings of the road based on a configuration created in Thumbnail Maker.
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
- 3.7MB
- 16
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Adaptive Networks (AN) V3.18 (STABLE)
formerly known as Adaptive Roads (AR). As a lot of new functions will be released in future that also include other networks we decided to rename Adaptive Roads (AR) to Adaptive Networks (AN) and also change the logo of it. Thanks to REV0 for the basic idea of it :)
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
- 34KB
- 3
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Natural Disasters Renewal 1.17.1-f4
"Natural Disaster Renewal" takes Zenya's "Natural Disaster Overhaul" and yang yang's "Ragnarok" mods functionalities to be unified in only one, including some other awesome stuffs.
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
- 368KB
- 4
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Image Overlay Renewal 1.17.1-f4
Overlay images on top of the map, allowing you to replicate real city.
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Theme Mixer 2.5 is a continuation of the original Theme Mixer 2 mod, which was abandoned by its original creator. The goal of Theme Mixer 2.5 is to update the mod and add new features, while preserving the functionality and usability of the original mod.
- 79.1MB
- 5
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Theme Mixer 2.5 is a continuation of the original Theme Mixer 2 mod, which was abandoned by its original creator. The goal of Theme Mixer 2.5 is to update the mod and add new features, while preserving the functionality and usability of the original mod.
News & Updates
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The Forums will be going down for extended maintenance on Monday 13th November. This downtime is likely to extend until Tuesday 21st November.
After 20 years in existence, the forums are getting an update. While some planned changes will affect the forums visually and functionally, most of this work is on the back-end, to uncouple the forums from a variety of connected services.
This update not only allows for a new, feature-rich forum; It also means the main website wi...- 169 Comments
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The New Blur Setting for Adult Content is Here
We've added a new option to your Content Blocking settings which enables adult content but blurs out the tiles and images by default.
It's fair to say this is a feature a lot of users really wanted for browsing the website and it has been the most upvoted suggestion on the feedback board since we opened it earlier in the year.
This new feature will show adult mods and media in search results and on the listing pages (e.g. the game homepage with the Hot Files) but the ...- 277 Comments
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Starfield Vortex Support Updated
Hotfix Update 2023-09-22 20:48 GMT
A hotfix update has been released to temporarily disable some of the new features in this extension. Please see the pinned comment for more information.
Starfield mods have racked up an impressive 14 million downloads since the game launched 2 weeks ago and we're super excited to see all the mods being shared. Over 400,000 users have used Vortex to install and manage their mods since then and we've been working on an update based on th...- 261 Comments
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Ultimate Skyrim Collection: Gate to Sovngarde
It’s rare for a mod collection to come along that's been constructed with utmost care and attention to detail, where each mod serves a very specific purpose and contributes to a magnificent game experience. Gate to SovnGarde, the Skyrim SE total overhaul by JaySerpa, is just that.
Carefully crafted by modder and content creator JaySerpa, this collection brings together 980 mods to expand and deepen your Skyrim experience. Anyone that follows Jay on Twitch has seen this collection c...- 90 Comments
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Starfield is almost here! We can't wait to join Constellation and explore the stars on 1 September and we're even more excited about the potential for mods the game has. Sim Settlements in Space? Yes, please. A whole new perk overhaul? Don't mind if we do. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game.
The idea of a community patch for Starfield isn'...- 419 Comments
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The future of Vortex and the Nexus Mods app
Back in October 2022, we announced the arrival of Tim (Halgari) to the Nexus Mods team. We touched briefly on the future of Vortex and potential 2.0 updates. Things went a bit ‘stealth mode’ after that, so now it’s time to give more of an update on how the team has developed and how we see the next generation of mod management. This is going to be a long one, so buckle up!
A brief history of Vortex
Development of Vortex first began all the way back in 2016. At...- 484 Comments
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Fallout 4: Game of the Year released on GOG
A DRM-free version of Fallout 4: Game of the Year edition is now available from GOG.com, making it the latest title in the Fallout franchise to get the Good Old Games treatment. Just like with the release of Skyrim back in September 2022, we've managed to get our mitts on the game a few days early to help our friends at GOG to make this version as modding-friendly as possible.
You might be wondering what's different about this release compared to the versions ava...- 82 Comments
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Giveaway Event: Countdown to Starfield
Unless you’ve been living under a rock on the moon, you surely know that Starfield is coming.
What, you didn’t know? All the planning charts have been on display in Alpha Centauri for the last 5 Earth years. You need to start taking an interest in local affairs...
Starfield is the gargantuan space action role-playing game from Bethesda. This will be their first new universe in 25 years, so hype levels have exceeded normal thresholds. As is our tradition with any new B...- 166 Comments
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Baldur’s Gate 3 Modding Update
Baldur’s Gate 3 from Larian Studios has exploded out of early access into full launch like an enraged dwarf through a bar door, and we are loving this game! With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. Our Vortex game extension has been updated since going from Early Access to Full Launch, allowing for general mod management through Vortex (this will auto-update and require a restart of Vortex).
A...- 107 Comments
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Immersive and Interviewed - Canliberk
We have the privilege of speaking with Canliberk, the curator of our most successful and popular collection. Many of you who mod Skyrim may have already come across his collections which overhaul the world of Skyrim with a comprehensive list of some of the best mods out there. If you love Subnautica, you may like his recently created "Immersive and Immersed" collection.
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Tell us a bit about yourself.
My name is Canberk Kaygan, a passionate gamer who ...- 53 Comments
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We're hiring senior back-end web developers
We're always working on creating tools and experiences which continue to support a positive modding community, make modding more accessible and give creators the ability to share their own creations. To help us achieve our mission, we're looking to hire new talented back-end web developers to join us at our office in Exeter, UK.
Working at Nexus Mods means the projects you help bring to life will be used by millions of gamers worldwide each month, with a wealth of feedback coming di...- 0 Comments
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Introducing our new Community Team Lead: Demorphic
Today we would like to introduce you to the latest addition to your Community Management team at Nexus Mods, Demorphic (a.k.a. Mat). Mat has joined us in a new role as Community Team Lead and will be spearheading our existing team.
Welcome to the team Mat! Could you please introduce yourself and tell us a bit about your background?
Hello, great to be here after lurking around the community for a few weeks! I recently joined the Nexus Mods team in Exeter, UK. It’s a ...- 91 Comments
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Morrowind May Modathon and Skywind Gameplay Preview
It's the 21st anniversary of the release of The Elder Scrolls III: Morrowind today. If it were a person in the USA it would be old enough to buy a round of drinks to celebrate with us! While that might be a fantasy, we've got two Morrowind-themed announcements from the community to mark another year of the game that started it all here at Nexus Mods.
The annual Morrowind May Modathon kicks off today and there's also a new sneak peek at the latest progress on the Skywind project whi...- 47 Comments
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AI-Generated Content in Modding
The recent advances in AI technology have been a hot topic in the community and the gaming industry as a whole over the past few months and we're getting more and more questions from you about how we feel about it.
TL:DR - AI-generated mod content is not against our rules, but may be removed if we receive a credible complaint from an affected creator/rights holder. If you're not the creator/rights holder, we ask that you don't submit file reports.
We've had a lot of d...- 609 Comments
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2022 in Review - Mods, Stats, and Hats
It's mid February and I know what you're thinking: "this would be the perfect time for a year in review post for 2022". Well, say no more!
2022 was a huge year for our community and site. Not only did we see tremendous growth regarding new modders joining our community, mod uploads, and overall downloads, but the Nexus Mods Team itself has grown significantly as well.
On the backend, we've completed several important operations, most notably migrating a lot of our servi...- 62 Comments
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Design Focus Groups and Site Feedback
Are you interested in helping shape the future of Nexus Mods?
We're starting to roll out our new design system as we build new features and modernise the current site layout. A key part of this process will be to hear from you - the modding community - as we test out new designs and features. With this in mind, we're looking for volunteers to take part in a few focus groups that will collect invaluable feedback which is sure to influence how our site looks and functions as we look to...- 0 Comments
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Upcoming maintenance: 9 January 2023
On 9 January 2023 we will be performing scheduled maintenance which will mean the entire site as well as our forums will be unavailable for a time. Please note that this will also affect the functionality of mod managers - downloads, updates, endorsements etc. (anything that requires interaction with our website and API). As we will be migrating our database to an upgraded system, we aim for this process to take several hours, but to be on the safe side please expect the site to be down for some...
- 333 Comments
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As we are aiming to accelerate our development capabilities for our desktop applications, we are looking to grow our team by hiring for a driven and enthusiastic .NET developer to help us build the next iteration of our mod management application.
As a member of the mod manager development team, it will be your responsibility to assist in the development and design of tools and offerings that improve the experience of our users. We are not looking to merely re-implement successful f...- 0 Comments
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Project Spotlight: Skyrim: Extended Cut
We have had the extreme pleasure recently of talking to the team behind Skyrim: Extended Cut about the first release of their project. Skyrim: Extended Cut - Saints & Seducers is an overhaul and expansion of the Saints & Seducers official Creation and is intended to be a preview for the main Skyrim: Extended Cut project, which will do the same for the main storyline of Skyrim, a game which turned 11 today!
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Before we get into the mod, why don’t you...- 44 Comments
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When we originally made Collections publicly available, we knew that we still had a lot we wanted to improve on. Since then, we’ve been listening to your feedback and working hard on new features and improvements. Here are some of the changes that are going live this week.
Bug Reports Feature
We’ve built a new bug reporting feature from scratch, allowing Nexus Mods members to raise bugs on Collections for the Curator’s attention.
To leave a bug re...- 49 Comments